You are practiced in the ways of espionage and intrigue. You are hired for cover-ups, assassinations, and to procure information.
You gain the Poison Strike power.
You splash a few drops of poison on your weapon from a vial at your belt and slash at your foe. The pain can bring your target to its knees.
Encounter Melee or Ranged weapon
Target: One creature
Attack: Prim. vs. AC
Hit: 1[W] + Prim. + 5 poison damage. Until the end of your next turn, if the target willingly moves more than 2 squares or makes an attack, it then falls prone, and it is immobilized until the end of its next turn.
Level 3 Feature
You gain the Concealed Weapon power.
You have learned how to keep a weapon completely hidden from searching eyes.
Effect: The weapon is invisible until you are no longer holding it, until the end of the encounter, or until your attack with it. The first creature you attack with the weapon affected by this power grants combat advantage to your for the attack.
Level 5 feature
You gain a +2 power bonus to Bluff and Stealth checks.
Life in the Shadows: Whenever you are in dim light or darkness, add 4 to your healing surge value.
Level 7 Feature
You gain the Blinding Shade power.
You slash you foe with a poison that robs them of their sight.
Trigger: You hit an enemy with an attack.
Effect: After the attack is resolved, your target is Blind (save ends).
Level 9 Feature
You gain the Flitting Shadow power.
You confuse your enemies that you are in two places at once.
Effect: You teleport 3 squares. Until the end of the encounter you are insubstantial and can attack and be attack from both the square you left and your current square.