Firearms

Firearms used by Aeronauts and Sky Pirates.

Category:
weapon (ranged)
Description:
Weapon Prof. Damage Range Cost Wight Group Reload Properties
Pistol +2 1d8 15/30 300 gp 2 lb. Firearm No Action 4 Sharpshooter 19
Blunderbuss +2 1d10 6/12 360 gp 5 lb. Firearm No Action 2 High Crit
Musket Rifle +2 1d10 20/40 450 gp 5 lb. Firearm Move Sharpshooter 19, High Crit, 2 Handed
Sniper Rifle +3 2d6 25/50 760 gp 7 lb. Firearm Standard Sharpshooter 18, High Crit, 2 Handed

Sharpshooter 19: You score a critical on a roll of 19 – 20.
Sharpshooter 18: You score a critical on a roll of 18 – 20.
High Crit: You deal an additional 1[W] on a critical.
Reloading the Pistol and Blunderbuss: You reload as a No Action for the indicated number of shots, at which point it requires a Standard Action to reload all bullets.

Bio:

Firearms

Eberron Campaign Neotharin Neotharin